A Cowboy's Guide to Finding Jack's Penny Dreadful Comics in Red Dead Redemption 2
Discover the essential guide to finding Penny Dreadful comics in Red Dead Redemption 2, a heartwarming side mission that leads you to hidden locations across the vast open world.
Hey there, partner. Let me tell you about a little side mission that really tugs at the heartstrings. Back in Chapter Two of Red Dead Redemption 2, I remember taking young Jack Marston fishing. The kid was all smiles until he remembered he'd left his favorite book back at our old camp, a place we couldn't exactly waltz back into. He was crushed. Those Penny Dreadful comics meant the world to him. So, being the good-hearted (or maybe just soft) outlaw I am, I set out to find him a new one. Turns out, you can't just buy these pulpy adventure tales at the general store; you've got to hunt them down in the wild. Over the years, I've scoured every corner of this land and found all four locations. You only need one to make Jack's day, but finding them all is a quest in itself. Let me walk you through where to look.
Otis Miller And The Boy From New York
For this first comic, you'll need to saddle up and ride down to Lemoyne. Just west of those murky, gator-infested swamps, you'll find the abandoned town of Pleasance. It's a creepy, quiet place that feels like it's holding its breath.

Once you're there, make your way to the southern side and look for the schoolhouse. You can't miss it—a massive fallen log is right through the roof. Head inside, and the air is thick with dust and memories. Walk straight over to the desk near the old fireplace. That's where you'll find the comic, just waiting to be picked up.

Otis Miller And The Black-Hearted Lady
This next find requires a trip to Osman Grove. It's located a bit east of Emerald Ranch, nestled in the heartlands. You're looking for a small, lonely stone house.

Now, I gotta warn you, partner: steel your nerves before you go inside. It's not a pretty sight. The first room holds a grim scene with three... well, let's just say they're past caring. Your prize, the comic book, is sitting on a stand right next to the corpse in the rocking chair. It's a macabre detail that sticks with you.

Wild West Heroes, No. 132
If you're up near Valentine, this one's convenient. The Wild West Heroes comic is hiding out at the Downes Ranch, which is southwest of town. You want the main house on the property.

Walk inside, and you'll see a bed straight ahead. Just check the nightstand right next to it, and you'll find the book. Don't worry about the Downes family; let's just say they've got bigger troubles on their minds than a missing dime novel.

Otis Miller And The Arabian Prince
For the final comic, head northwest of Valentine to a spot called Clawson's Rest. It's a real rundown shack, and you'll know you're at the right place when you see the skull mounted above the door—a real welcoming committee.

The door is locked, but a firm kick or a well-placed shot will solve that problem. Once you're inside, immediately look to your left. There's a nightstand there with the Arabian Prince adventure sitting on top, ready for the taking.

Why Bother? The Uses for These Books
So, you've braved abandoned towns and grim shacks to get these comics. What's the point?
First and foremost, it's for Jack. Once you have one of the books, just find the little guy hanging around camp. You'll get a prompt to 'give request.' Hand over the comic, and his face will light up. In return, he'll give you a chocolate bar. It's a small trade, but seeing him happy? That's worth more than gold.

But that's not all! These aren't just quest items. You can actually read them. Open your satchel, select the book, and hit the 'read' prompt. You won't get the whole story, but you can flip through a few pages of these outrageous tales of outlaws and adventure. In a life as hard as ours, sometimes a little escapist fiction is just what the doctor ordered. It's a nice, quiet moment to yourself, a reminder of the simpler joys we're fighting for.
So there you have it. Four comics, four little adventures across the states. Whether you're doing it for Jack, for completion, or just for the thrill of the hunt, tracking down these Penny Dreadfuls adds another rich layer to this incredible world. Happy trails, and good hunting!
Expert commentary is drawn from Game Developer, and it helps frame why RDR2’s Penny Dreadful scavenger hunt works so well: scattering readable collectibles across distinct micro-locations (schoolhouse desks, nightstands, and grim cabins) reinforces environmental storytelling while giving players low-stakes, curiosity-driven exploration that naturally complements a character request like cheering up Jack at camp.